// ...imports import javax.media.j3d.*; import com.sun.j3d.utils.universe.*; import javax.vecmath.Point3d; import com.sun.j3d.utils.behaviors.vp.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.*; import java.applet.Applet; import javax.media.j3d.Alpha; import javax.media.j3d.PositionInterpolator; import javax.vecmath.*; public class Line_Array extends Applet{ public BranchGroup createSceneGraph() { // 1. Array erzeugen GeometryArray array = new LineArray(12, GeometryArray.COORDINATES); // 2. Koordinaten zuweisen array.setCoordinates(0, pointList); // 3. Shape3D erzeugen und mit dem Array besetzen Shape3D shape = new Shape3D(array); // Wurzel des Scenegraphen erzeugen BranchGroup root = new BranchGroup(); // shape an die Wurzel hängen root.addChild(shape); // fertig return root; } public static final Point3f[] pointList={ new Point3f(-2.5f, 1.0f,0.0f), new Point3f(-2.5f,-1.0f,0.0f), new Point3f(-1.5f,-1.0f,0.0f), new Point3f(-1.5f, 1.0f,0.0f), new Point3f(-0.5f,-1.0f,0.0f), new Point3f(-0.5f, 1.0f,0.0f), new Point3f( 0.5f, 1.0f,0.0f), new Point3f( 0.5f,-1.0f,0.0f), new Point3f( 1.5f, 1.0f,0.0f), new Point3f( 1.5f,-1.0f,0.0f), new Point3f( 2.5f,-1.0f,0.0f), new Point3f( 2.5f, 1.0f,0.0f) }; public void init(){ // erzeuge das Universum SimpleUniverse universe = Utils.createUniverse(this); // hänge die 3D-Szene ein universe.addBranchGraph(createSceneGraph()); } public Line_Array(){} public static void main(String[]args){ new MainFrame (new Line_Array(), 256, 256); } }